A Beginner's Guide to Second Life version 1.1
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Average customer review:Product Description
A Beginner's Guide to Second Life is an excellent guide, designed to make the learning process of Second Life Easy, Simple and Fun. Whether you are a NEWBIE or just a frustrated resident this book will open the Second Life world and all its possibilities.
Filled with easy to follow "Tips & Hints" in addition to the Shortcut Command Guide, and a must have Second Life Tour list by category. Learn how to design an Avatar for your new appearance. Buy land; build a house, a fortress, or even an entire city. Create new products and services and sell them to other residents for Linden Dollars, which can be converted to real US dollars. This book shows you how, with step by step exercises, examples, loads of illustrations, everything you need to get started and having fun.
Each of the 20+ plus chapters is filled with exercises, tips, hints and Second Life insights gained by the authors. Recognizing that the initial exposure to Second Life has been overwhelming to many, this guide brings everything down from the 20,000 foot level to an easily followed instructional path.
Whether you are seeking to discover Second Life as a Virtual Game or explore the many entrepreneurial opportunities, A Beginner's Guide to Second Life is written to enhance your journey.
Product Details
- Amazon Sales Rank: #505261 in Books
- Published on: 2007-03-20
- Original language: English
- Number of items: 1
- Binding: Paperback
- 204 pages
Editorial Reviews
From the Publisher
ArcheBooks is very proud to have been selected by v3image to publish their latest book A Beginner's Guide to Second Life. The v3image team has the combination of technical, design, and programming experience. Team members have been previously published by such notable firms as McGraw Hill, Simon & Schuster and PMIC.
As a team they have pooled their Real Life and Second Life Knowledge to provide the reader with an intuitive and simple to follow instructional guide. Their goal was to provide the Newbie with "Need To Know" guidance and do it in a manner that piqued their interest in wanting to explore further. By accomplishing this goal they realized that the information they were putting forth would also have value to those residents that aren't new but have struggled to understand the nuances of Second Life.
While the title is A Beginner's Guide to Second Life, this book will bring value to anyone who is experienced Second Life and has questions.
From the Inside Flap
How to Use This Book You've heard about Second Life (SL), read articles about it, and you're curious enough to want to try it. Where do you begin? Looks complicated? It's not, once you get a handle on the basics.
This book is designed to give you the SL essentials quickly and painlessly. Our goal is to take away any apprehension you might be feeling, eliminate the frustration often experienced by the brand new Second Life resident, and make you a veteran player and resident as quickly as possible so you can have fun. After all, that's what Second Life is all about.
You can read this book from cover to cover; or just graze through the tips we offer as "in-world" experts. There are 20 Chapters. Many of the Chapters have practice Exercises; there are a bunch of Tips, Hints and Shortcut Commands for quick reference, plus Information on the Second Life Tools, Tabs, Menus and Things. Spend less than an Hour on each Chapter, or Breeze through a couple of Chapters a day. Design your own approach and become a seasoned resident in a matter of a few days or a maximum of a week. It's that easy.
Make notes in the book and gift one to a friend. When you complete the book, take the Quick Flight Activity Challenge in the Appendix, and if you meet us "in-world" don't forget to say "Hi."
Oh, also browse the ArcheBooks Publishing Bookstore in Taesot (169, 47,117) where we always have something for everyone. Continually check back with us for additional Books on Second Life.
About the Author
A uniquely qualified entrepreneurial team; educated and experienced in their respective disciplines.
Maryann (Szostak) Wolf: Project Development
Ralph C. Wolf: Marketing, Public Relations, Business Development
Bob Gelinas: Production and Design Integration
Larry Mahar: Programming and Technology Design Specialist
Phillip Ricardo: Building, Animations, and Design
Eric Ricardo: Teen Design, Technology, and Software Support
Support Staff of Students, Educators, Developers, and Business Community
Customer Reviews
Overall a great introduction to Second Life, maybe getting slightly dated with newer versions of SL
This is a great book, it walks you through every aspect of SL. It even shows basic building and content creation in Second Life. If you are looking for an introduction this book is not bad. Some of it can be a bit confusing since SL has redesigned the user interface since this book's screen shots were made. However, its not hard to figure out!
Good illustrated intro to SL
The bad news - it's expensive for what you get.
The good news - it gives you clear and illustrated instructions to get you going. Plus some exercises so you have something to try once you get into the Second Life grid.
A good practical guide
The book "A beginner's Guide to Second Life" gives a good introduction on basic topics,
such as objects texturing and building, Orientation Island, Help
Island, places where to find items of various kind, how to take
pictures and movies/snapshots, and so on. Moreover, the book faces
other interesting topics, such as avatar modification to change its
aesthetic, land management, and how to get free money -- a suggestion
that's always useful especially to the beginners.
A very good point is that this book seems to be more practical than
the official guide, therefore, it provides lot of useful details that
are extremely useful for the beginners. Unfortunately, the Linden
Scripting Language -- a very interesting topic -- is not faced at all.
For instance, among the topics faced in the book, Telereport is
explained with a good detail. Moreover, the author clarifies some
issues with respect to the Telereport itself. Sometimes, in fact, the
Telereport does not properly work. Therefore, once we have looked up
for a place P, we might be transported to a different place (useful
information to avoid unpleasant headache for the newbies). Likewise,
searching for a pattern does not always produce the desired effect -- looking for "sand box" is different than looking for "sandbox".





